OpenBuildings™ Station Designer Help

To Edit a Material Definition with a Procedural Texture

  1. In the Material Editor dialog, with the material palette that contains the material open, select the material from the Material option menu, or from the palette tree view.
  2. Turn on the map for the required setting.
  3. (Optional) To adjust the standard parameters, use the controls in the Material Editor dialog.
  4. Click map icon.

    The Map Editor dialog opens. The title bar indicates the material name.

  5. Use the controls in the Map Editor dialog to adjust procedural texture-specific parameters.